
SCP: Refinarium

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Inspired by the SCP Foundation's SCP-914, SCP: Refinarium is a simulation type game where you play as a researcher assigned to SCP-914.

Just like in the original SCP-914, much of the gameplay on this game involve experimenting on different test items as trial objects and then wait for different results. To put it simply, just place an item on SCP-914's intake area, pick a "setting" and click confirm. Each setting functions similarly as described in SCP-914: "ROUGH" breaks the item, "COARSE" disassembles the item, "1:1" converts the item to an similar but still different one, "FINE" refines the item and "VERY FINE" converts the item to ways beyond imaginable.

However, SCP-914 has a twist on this game: it consumes power. The higher the setting, the more power it requires, so it's up to you to be strategic on how you manage you way to unlocking all of the current items in the game.

Can you unlock all of the items currently in the game?


SCP:Refinarium is a highly experimental game based on another SCP. It's still a work in progress but we have a good idea on how we can expand it.
Please consider supporting us through Patreon so we can further make games and hopefully get enough financial support to become a fully-fledged game studio.
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| "SCP-914" by Dr Gears, from the SCP Wiki. Source: https://scpwiki.com/scp-914. Licensed under CC-BY-SA. |
| Updated | 5 days ago |
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux, Android |
| Rating | Rated 4.5 out of 5 stars (24 total ratings) |
| Author | Neuroticfly Games |
| Genre | Simulation, Interactive Fiction |
| Made with | Godot |
| Tags | 2D, Atmospheric, Experimental, Exploration, Gore, Horror, Indie, scp, Singleplayer |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | Subtitles, Interactive tutorial |
Download
Development log
- 0.1.08 | tweaks5 days ago









Comments
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Very trial and error. That would be a more fun loop if there was somehow more guidance. I guess the player could also take outside notes, but that is a friction that requires a voluntary discard of the "casual" nature of the game. Maybe have some starter "missions" that require really easy materials to get?
I strongly agree with the person who said that the gallery should be in the game and not just in the title menu.
Show post...
Hey evеrуоnе❤️ I’d lovе your fеedbacк оn the game in my prоfilе💥
Hi. As of the time of writing, upgrades do not save on the Android version between sessions. I'm on the fourth upgrade mission(3 upgrades done) and the upgrades for max power and Very Fine upgrading efficiency(along with the first upgrade I forgot about) did not save between my two main sessions.
Ohh! I'll work on that on the next update!
Can the first room you add be the tree please. The researchers have wanted a lot of energy panels from me and waiting for the item to randomly appear after multiple 1:1 cycles gets really tedious very quickly. Of course you probably have other plans I just wanted to point out that as it stands with the current game play loop the tree would probably be the most useful.
Hehehe sure!
Really wish I could view quests without returning to the board/researcher every time. Sometimes you might make something that fits another quest while searching for a specific item.
Yes that would indeed be convenient!
You put a lot of effort to being able to create different things but the quest feel that they require one specific item while being descriptive of more than one.
Hehe we will put more focus on the quest system!
THIS IS AWESOME!!!! how did you make the art?!
Our artists are indeed awesome!
I really like this game, and look forward to seeing what the other rooms have to offer. I didn't see a guide anywhere, but would have really liked one, because it took a lot of trial and failure. By guide I mean like a more in depth explanation of the workings of the refiner. I think Marcopole gave a pretty good one somewhere in the comments.
Another couple suggestions: put the gallery in the game so we can easily see what items we already have created instead of going back to the main menu and then gallery. Also, maybe a hint option, like for a certain task, maybe state what base it needs and also what tier item so we can just cycle through the 1:1 until we find it. Also, instead of trashing the item if we get it wrong, because it seems like the tasks are really particular about what items they accept, maybe just give it back to the player so they don't have to spend all that time getting back to the ultra tier.
Great game though!
I'm really glad you liked our game! I love your suggestions! I'll try my best to put them all in the game in the next update!
How do I save on the windows version?
Took me a bit to figure out, would be great if they have added a guide.
"Rough" gets you a Tier 1 + a extra Tier 1 item for each tier above 2
"Coarse" always gives you a Tier 2
"1:1" gives you a random item of the same Tier
"Fine" increases 2 tiers, but can't go higher than Tier 4
"Very Fine" increases 3 tiers to max Tier 5
Applying "Very Fine" to a Tier 5 will give you a tier 6 (ultra), this is the highest Tier of the game (as far as I know)
If you run out of energy, just feed the machine with a tier 1 item for +50% energy (all items give +50%, tier doesn't matter)
So basically you start with one material tier 3 and 50% energy
You put it into the machine on "Rough" mode and you get 2 items tier 1
Put them into the machine on "Fine" mode and you get 2 items tier 3
Into the machine on "Rough" again and you get 4 items tier 1
And so here's the game loop
You can also "Coarse" -> "Fine" -> "Rough" instead (get 3 items and only cost 10% more energy)
It seems the game is autosaved, you can go back to menu any time to check items discovered.
Researchers will tell you the exact description of the item they're looking for, its usually tier 3 or tier 4. When you give them an item with the exact description you get upgrades (faster energy regeneration, lower costs...)
Wow! You basically decoded our game! Thank you for playing!
Please let us disable power requirements in the state the game is currently in with no way to interact with anything other than the machine, been playing on and off for like an hour and most of that was spent either waiting for power or getting items destroyed trying to experiment.
Don't wait for power to recharge, just use a item as fuel to recharge 50% of the energy, its explained on the tutorial at the start.
Break something in multiple parts with "Rough", use one part to get energy and use that energy to uprade the other parts with "coarse" and then "fine", that's the game loop, waiting is pointless since it takes almost 10 minutes to generate the energy you get for each go of that game loop and don't even get the extra items.
How do i get more materials
I have the same question, I have been playing for a while, finished 5 quests of the task board and 5 quests from the development team.
But still I only have "Metal" :(
I see on the gallery of the main menu that there's other 3 materials that appear as "????" and one of the screenshots of this page show the second material "Organic".
But I couldn't figure out how to unlock that material
Do you remember what the thing that they wanted to convert mechanical energy into electricity is called?
same question here
Can't wait for it to get updates, lots of potential here.
Will Def Be Playing more of it With Some updates Ngl it has Potential
IDK why Yt's being dumb but it's on my Channel at Anaconda77I agreed with what Seth JOestar said. But I would suggest, at least in the stage its currently in, that energy would recharge quicker cause it takes a while to come back and there's nothing else to really do whilst waiting. Good game, cant wait to see what it becomes.
A tip I have is using the rough setting on items that are fine to get 3 rough item to help jumpstart if you need it, then you put it in the middle to get like 60 energy for a rough item.
Just a tip.
Gameplay and Critique ;)
This is what I would expect from a true adaption of a scp-914 kind of game.
You have good attention to detail, and it shows. Keep it up!