This is honestly a really neat little concept for a game. The simple scarcity and desperation of I-will-eat-basically-anything feels novel. Unfortunately, as it currently is, I've been at this for 3 hours trying to see anything other than just steady starvation by attrition, to no avail, and this has resulted in the gameplay loop wearing out its welcome. I feel like the tedium is an intentional part of the experience, and I can appreciate that, but there's such a thing as overdoing it (which, although I know the game isn't in its finished state, is how the experience currently plays). Would come back to this if it were a little less arbitrary in how long it takes to achieve the payoff.
Still, to stress again, solid concept! But really needs some fixing up so that I can actually find the content you put into the game.
Yeah same as all other comments. Beyond the apple seed apotheosis, achieving anything else is far too difficult. wanted to see the bug ending, but if you can't see the hidden values that determine how the character transforms, the RNG just holds this thing back far too much. it would take Hours just to farm the bug food and then you would have to stave to reset your values and then hope you have saved up enough.
compounding that with the lack of the galery feature surry i can onyl give a thumbs down.
What a neat little game. I think I'm gonna make a video on it, just to document all the items currently in the game. I love the fact that there is a mobile version too?? I thought that was absolutely awesome, I've never seen a game do that before. When I post the video, I'll be sure to upload it here. Looking forward to seeing the full game.
I really wanted to play this game myself but it eats away way too much time to reach an ending that I just don't have, It's a cool concept but past the hour mark it starts to overstay its welcome and since your hunger drains so fast you can't experiment at all, the seeds you sometimes get for a 100 is the finishing gut punch to my patience. it either needs more to its gameplay loop or a slashed run time but I genuinely hope to see more from you as I think this is still a step in the right direction.
Interesting, but needs a lot more direction. Closer to an idle game than anything but you don't know what the number going up can really be used for. If there was a way to manipulate the rate you get money I think that'd make things better. Unfortunately right now it feels like a more tedious version of the other vending machine game.
I played for at least 2 hours, and twice she got fat. That's it. Maybe I'm missing something, but I have no idea how to get something to happen. I'm not invested enough to warrant more time and experimentation put into figuring this out, so I'm leaving it at that.
I really like the idea but I feel like after playing for an hour I feel like I should have been able to see something past basic starvation and getting caught by the police (starving barely having a scene and the police just being a basic game over). I suppose the items that actually... do anything? Are rare? Which is really too bad I liked what i was seeing in the previews. I suspect some of the actually fun food and items are at a higher money tier but the meters go down so fast I wasn't good enough or lucky enough to save up enough money to test.
I don't know, in it's current state it's too hard to find an actual payoff in my opinion. The ghoul you get before dying is kind of fun but it doesn't really do anything. Hell the girl's hand turns back to normal when you starve lmao.
Anyway what I'm trying to say is I'm intrigued by the potential but the game just does not give enough in a timely manner to keep people interested.
Hints are on a display after you get an item at random. Most have a number that appears on the vending machine's display that shows how much currency you need to put in to guarantee that item. This fixes both Hints and RNG issues.
Please make a pause feature. had 64% hunger meter. Stopped to respond to a text a friend sent requesting advice. Was on the vending machine screen. Two minutes later I look back to see I am at 0% Hunger. Even worse, started a new game. Trying to speed through the tutorial text and notice that the hunger meter is rapidly declining before I even can insert coins. You can literally begin with 0 hunger and food if you took too long to read or click off the tutorial's text blocks! Furthermore, the liquids are too scarce. I only got a bottle of water and a bottle of soda once each out of the 38 minutes I played, and I tried everything from 50-400 coin increments.
MC is kind of a dumb bitch. Should be taking her money to a 7-11 rather than risking it on a machine that enjoys handing her apple seeds in weed bags. lol
So, good concept, but over a half an hour of sitting there watching meters go down or staying at 0% and nothing even remotely interesting ever happened. No transformations except thinning. Boring game currently, and way too unforgiving with an RNG seemingly designed to troll the player. Ate an alien chest burster that cost me 300-400 and fed my hunger 0%, so that kind of pissed me off too. :/
what a miserable game 😞 not in the sense of being bad or difficult but more in the sense of being very sad, reality is cruel, I really hope this never happens to me, my God, unfortunately she died of hunger and poor health, it really was a very sad death
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This is honestly a really neat little concept for a game. The simple scarcity and desperation of I-will-eat-basically-anything feels novel. Unfortunately, as it currently is, I've been at this for 3 hours trying to see anything other than just steady starvation by attrition, to no avail, and this has resulted in the gameplay loop wearing out its welcome. I feel like the tedium is an intentional part of the experience, and I can appreciate that, but there's such a thing as overdoing it (which, although I know the game isn't in its finished state, is how the experience currently plays). Would come back to this if it were a little less arbitrary in how long it takes to achieve the payoff.
Still, to stress again, solid concept! But really needs some fixing up so that I can actually find the content you put into the game.
welcome back anomalous coffee machine...
Yeah same as all other comments. Beyond the apple seed apotheosis, achieving anything else is far too difficult. wanted to see the bug ending, but if you can't see the hidden values that determine how the character transforms, the RNG just holds this thing back far too much. it would take Hours just to farm the bug food and then you would have to stave to reset your values and then hope you have saved up enough.
compounding that with the lack of the galery feature surry i can onyl give a thumbs down.
chocolate penis? we gonna get a sex update?
P̷̯͙͈̟̉̚̚Ŕ̶̢̩̰̻̳̙̞̺͛̏͝a̵̢̗̥̔͂̾͊s̵̠̀͋̔͌̃í̸͎̼̹̺͉̙̖̦̈́͑̔́͂̇͘͝͝e̴͎̟͙͑͑̈́͐̈́̃̈́́̚ ̴͕͍͌͂̈́̈́̌̔̊ͅT̵̡̳͖̱̠̜̻̖̉̋͛̈́͘͜H̷̢̝̣̥̱͔́̓͋͆͘e̷̝̽͑̉̊̿ ̷̛̖̗͇̂̈́̇̓Å̸̠̯̤̮͙̪͔͛p̸̨̛͉͎̙̩̲̯͇̥̠̊̅̾̑͒̋͠͝p̴̻͎̏̃͑̃́̂͠͝l̴̪̙̊̐́͊̈́͗̇́̕Ë̴̠̖͕͎̻͉́͊́͛͆͆̓ ̴̲̩̳̲̣̀͛̋̒̒̕S̷̗͍̞͍̙̩͇̭̰͊̆̓̉̐́e̸̜̺͔͓̣͍̦͕̯̱͂̾Ȩ̵̛̝̹̤̫̗̻̰̹̳̏̄̈͊̊D̶̖͙̤͍̠͇̟͋̒s̵̡̛̳͕̱͕̩͇̗͚͉̆̉̐̀̃̾
ꉣꋪꍏꌗꀤꍟ ꓄ꃅꍟ ꍏꉣꉣ꒒ꍟ ꌗꍟꍟꀸꌗ
What a neat little game. I think I'm gonna make a video on it, just to document all the items currently in the game. I love the fact that there is a mobile version too?? I thought that was absolutely awesome, I've never seen a game do that before. When I post the video, I'll be sure to upload it here. Looking forward to seeing the full game.
PRasie THe ApplE SeEDs
im gona try this haha
Praise the Apple Seeds
I really wanted to play this game myself but it eats away way too much time to reach an ending that I just don't have, It's a cool concept but past the hour mark it starts to overstay its welcome and since your hunger drains so fast you can't experiment at all, the seeds you sometimes get for a 100 is the finishing gut punch to my patience.
it either needs more to its gameplay loop or a slashed run time but I genuinely hope to see more from you as I think this is still a step in the right direction.
Interesting, but needs a lot more direction. Closer to an idle game than anything but you don't know what the number going up can really be used for. If there was a way to manipulate the rate you get money I think that'd make things better. Unfortunately right now it feels like a more tedious version of the other vending machine game.
I can't get anything aside from bugs and apple seeds
try putting in rounded values such as 100, 200 etc to not get apple seeds... or at least a way smaller chance of them. that worked for me.
I played for at least 2 hours, and twice she got fat. That's it. Maybe I'm missing something, but I have no idea how to get something to happen. I'm not invested enough to warrant more time and experimentation put into figuring this out, so I'm leaving it at that.
How did you even get that she just dies of starvation or becomes an athlete all the time for me
How do you actually attain an ending?
I really like the idea but I feel like after playing for an hour I feel like I should have been able to see something past basic starvation and getting caught by the police (starving barely having a scene and the police just being a basic game over). I suppose the items that actually... do anything? Are rare? Which is really too bad I liked what i was seeing in the previews. I suspect some of the actually fun food and items are at a higher money tier but the meters go down so fast I wasn't good enough or lucky enough to save up enough money to test.
I don't know, in it's current state it's too hard to find an actual payoff in my opinion. The ghoul you get before dying is kind of fun but it doesn't really do anything. Hell the girl's hand turns back to normal when you starve lmao.
Anyway what I'm trying to say is I'm intrigued by the potential but the game just does not give enough in a timely manner to keep people interested.
Interesting game but desperately needs some features to help it out.
A. pause menu.
B. less rng.
C. some proper display for hunger and water as they are widely inaccurate.
D. fixed gallery.
E. hints.
There is a pause button. When you press the button on the top left it pauses the game.
Hints are on a display after you get an item at random.
Most have a number that appears on the vending machine's display that shows how much currency you need to put in to guarantee that item.
This fixes both Hints and RNG issues.
ah i see, ngl unless im blind i was that was more obvious
Please make a pause feature. had 64% hunger meter. Stopped to respond to a text a friend sent requesting advice. Was on the vending machine screen. Two minutes later I look back to see I am at 0% Hunger. Even worse, started a new game. Trying to speed through the tutorial text and notice that the hunger meter is rapidly declining before I even can insert coins. You can literally begin with 0 hunger and food if you took too long to read or click off the tutorial's text blocks! Furthermore, the liquids are too scarce. I only got a bottle of water and a bottle of soda once each out of the 38 minutes I played, and I tried everything from 50-400 coin increments.
MC is kind of a dumb bitch. Should be taking her money to a 7-11 rather than risking it on a machine that enjoys handing her apple seeds in weed bags. lol
So, good concept, but over a half an hour of sitting there watching meters go down or staying at 0% and nothing even remotely interesting ever happened. No transformations except thinning. Boring game currently, and way too unforgiving with an RNG seemingly designed to troll the player. Ate an alien chest burster that cost me 300-400 and fed my hunger 0%, so that kind of pissed me off too. :/
meh its a cool concept but i really dont like the waiting or idle for too long, maybe fast foward feature is needed
what a miserable game 😞 not in the sense of being bad or difficult but more in the sense of being very sad, reality is cruel, I really hope this never happens to me, my God, unfortunately she died of hunger and poor health, it really was a very sad death
10/10