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(4 edits) (+2)

I love the game's vibe, this is creepy and dystopian. 

EDIT: ... Lost a run because of the Starving Man on the Empty Street > Left Arrow part of the map??? I gotta take care of him too I guess?

Some thoughts:

1. Coins become unmanageable at some point.
As cluttered and scattered as a coin purse can be (which works for the vibe of the game!), whether as a base feature or something to "Earn/Unlock" in a play-through via some side quest or food trade, some Feature that sorts the Coins via Value into their own piles would work fantastic here. Maybe something like Coin Stacks that tower up to 5-10 as you get that amount of that value coin, and a total amount tracker over/under that stack of X once you go beyond the visual max for the tower. (For the 5 and 50 coins, the stack's visuals could be tied with a shoestring like a dystopian necklace.)
Since the whole manual coin insertion's the star of the show, I wouldn't dare ask to be allowed to manually type a value, merely streamlining the coin piles to help with value selection.

2. On the note of Currency management... Currency Exchange? It'd be nice to be able to ditch all of the 1's and 5's for a single 100.

3. The Inventory can be improved. For the current system, I love that food now stacks for multiples. I have two issues.
-I can't tap/click an item I see, it has to be DIRECT CENTRE of the inventory to THEN highlight, and THEN interact with. Making the centre item always highlighted would help there.
-Getting to the other items is gonna take some time, since you gotta tap the arrow and wait for the inventory to slide. If the player was allowed to either constantly tap that Arrow Up/Down to speed through their inventory, or even making the items that aren't the centre tappable to highlight and auto-move to centre, that would be a major improvement.

4. Inventory sorting might be rough with the current system. Being able to put stuff we don't want at the bottom or even completely new items for the run getting put at the top with an Unread/Untouched notification tag might work for now? Ideally, some kind of grid with multiple pages would be nice. The game's gonna have alot of items, and in a game with alot of items, item management's a big thing, and a 1 x 5 strip is going to be rough to deal with... Again, for now? Works great since the item pool isn't that big, you at least HAVE an inventory system, that's impressive. 

I dunno how a game about begging in the streets and mutating from inter-dimensional food has me this engaged enough to draw up an image of my idea, but... this game has alot of effort and passion and I'm very excited to see more!

(+1)

I figured out it gives you a code after receiving the item so put in the number amount show on the display when it gives it. usually it would be a normal number amount.

(+2)

Btw for anyone reading this (me late) heres a tip for all transformation paths


Perfect line (celestial, cosmic tree)

Only eat apple seeds. First try to eat a good food like lemon clam to give you more hunger to start, then insert ONLY ¥50 yen for 50 apple seeds, this worked for me. 5 stages

Unhealthy line (gluttonous sugar addict blob)

Only drink sodas, but you can also eat better foods like chocolate food. For sodas, only insert ¥150 which will always guarantee a cola, pepsi or ghostbusters soda. 5 stages

Anomalous line (Rainbow alien)

Only eat foods such as fluffy alien box, lemon clams, rainbow apples, that fetus in a bottle, bottles eyes, sewage and i cant name more. Inserting ¥100 will have a 11% chance to give you an anomalous item.  Inserting ¥500 yen has a %50 chance to give you an Anomalous item.

Parasite line (Queen of insects)

Eat foods such as bottled worms, cicadas, pile o slugs, roaches (ROASTED ROACHES ON A STICK DO NOT COUNT), and more. Insert ¥100 for the best chances but im not sure.

Liquid line (Hollow bride)

Unobtainable, no liquids will do anything, sodas will lead you to the unhealthy route, sewage water will lead you to the Anomalous route, antarctic water and figi i dont know

(2 edits) (+3)

I only managed to make first alien transformation after eating fetus for 2 hours

here’s a list of items I found if anyone needs it

code, item name, effects

  • 100 - random item
  • 120 - worms - Food 20 Water 20
  • 152 - leeches - Food 15
  • 359 - yellow water - Water 40 Food 10
  • 485 - eyeballs - Water 0 Food 20
  • 410 - fruit? - Water 0 Food 20
  • 285 - larvae - Water 10 Food 20
  • 202 - fetus - Water 80 Food 30
  • 222 - caviar? - Food 30
  • 369 - figi - Water 20 Food 10
  • 440 - bug rice - Food 20
  • 124 - blood - Food 20 Water 40
  • 422 - moldy sandwich - Food 30
  • 433 - pepsi - Water 25 Food 15
  • 162 - water - Water 30
  • 218 - shells - Food 40
  • 477 - 9up - Water 15 Food 10
  • 241 - termites - Food 10
  • 404 - fish heads - Food 25
  • 491 - toad skewer - Food 30
  • 378 - centipede skewer - Food 30
  • 425 - drink with ghost - Water 10 Food 10
  • 50 - 50 apple seeds - Food 10
  • 307 - snail kebob - Food 15
  • 437 - leech kebob - Food 10
  • 483 - water? - Food 20 Water 20
  • 666 - uncle nicks -
  • random - skewers - Food 25
  • random - 8up - Water 10 Food 10
  • random - pile of slugs - Food 15
  • random - plate of cockroach - Food 10
  • random - trash water - Food 10 Water 30
(1 edit) (+4)

This demo has great art. However, the art aside, everything else is bad and needs to be improved. Now, I realize that it's an unfinished demo, so some of my points can be explained by that, but I still thought I should mentioned them just in case:

  • It's annoying that you must click through the dialog before you can interact with anything. In the tutorial it says: "Try pressing this coin slot", but not matter where and how many times you press it - it does not work. Turns out you have to click on the dialog box saying these instructions before you can press it. I spent solid minute pressing the coin slot and just the vending machine in general in every possible place! So within 30 seconds of playing the game, a player is already stuck and thinks the game has bugged. I actually closed the game because of this issue, as I couldn't figure it out. This is not good user experience. I did reopen it later, thinking that restarting it would fix this, and eventually figured out that you had to dismiss the instructions first.
  • The coin sorting algorithm is way too inefficient. When you have 5,000-10,000 yen, the game freezes for over 5 seconds when you click on the vending machine's coin slot. At least it does on the browser version of the game (Google Chrome, Ryzen 9 5950X, RTX 3070 Ti, 32GB RAM).
    • Also, if you manage to click it multiple times in a row because of this freeze, the coins will get sorted multiple times, prolonging the game freeze.
    • It's also a bit annoying how higher value coins cover up lower value coins that you might want to use, forcing you to move 10-20 coins out of the way before you can access the lower value ones, wasting Food and Water because the clock is still ticking. Kinda wish I could auto-sort them in stacks or something, so that I had easier time accessing whatever denomination I want.
  • The coin collecting section is too boring (uneventful) and takes way too much time. I found myself watching YouTube while the game was playing in the background with sound disabled.
  • The dialogue in the coin collection section does not change based on your appearance.
  • There is no ending of any sort, at least as far as I have played. I got my girl to look like [spoiler]some sort of celestial white mask tree[/spoiler], but no matter how much I fed her after that, the game didn't seem to progress anywhere. It seems like I have reached the end of progression, but the game didn't notify me of this so I wasted a lot of time trying to progress further.
  • There is really no point to the game as it is right now. The game loop is exactly the same no mater if you just started or played for many hours, all that changes is the girl's image. The world does not react to her changing, no new actions become available, no new scenes, nothing. There is no incentive to progress in the game, as progressing in the game doesn't do anything, aside from perhaps unlocking the Gallery.
  • It's not very clear that the hamburger icon acts like a pause, so it would be made clearer. Perhaps add "PAUSED" in the middle of the screen while in the hamburger menu? Or change the icon from hamburger to a pause, and make menu items appear: "Back to title screen, Quit, etc."
(+2)

It's a cool game but it's gets boring in time and like nothing affects on a character, she just exists there and maybe eats something gross but never been even thin

(+1)

We need ways to increase the yield of yen....or at least give more ways to earn hunger or thirst fillage

(+1)

When You're playing an SCP game and you have to drink an unborn fetus, you know you've got a banger. 

Really fun, would play for hours.

(+1)(-1)

Just started playing and its a great game. People who say they dont give alot of money, nobody in real life gives beggars hundreds of dollars... maybe 1,2,3,4 and maybe 5 bucks... IF that. i love that, the realism.

Those aren't dollars though. I'm pretty sure they're yen

yeah they are. lol realized that playing halfway and needed to convert it every time on my phone. but still its realistic.

I love this game, but it crashes non stop and gets rid of all my progress, all my invigorating, my money, everything

(+1)

how do i use teh infinite money glitch

(+5)

also would be cool if passerby reacted to you changing

(+3)

Yeah thats a cool idea, oh what if the transformations are all in the girl's head and the passerby don't see her what she transformed in but still as the first she was but would be cool if they do react when the girl becomes thinner when you starve her.

(+2)

is starving and dying all you can do...these people don't give enough money 

(1 edit)

What I do is put some 100 yen in the vending machine and eat the food or drinks that given to you and keep going to the streets until you get more money then you can wrap it up do the 100 yen again but save the food go back to the streets and if you see your hunger is on 0 eat the food also you can live without the thirst meter being 0 for a long time but once the police comes just wrap it up again and see how much money you got if you have more then 1500 yen you can put the 500 yen in there for either good food or good drinks or by a rare chance you get apple seeds. Hope this helps.

(6 edits) (+1)(-1)

(Had to update this after 4 hours after posting this, so it's a different comment now and my honest opinion on the game, mobile version.)

So I know I said before this game is similar to Anomalous Coffee Machine (only Coffee and adult themed in that one then food and drinks and luckly no adult stuff in this one.) because of SCP-261 (I know the Coffee Machine is SCP-294 and not SCP-261) but after playing more of this game, I prefer to play this one as I do like the part where you have put the coins in the machine yourself by dragging it, also you have to keep the hunger and thirst meter up, well except if you want to go the starved ending, as it's more interesting and I do like the yen money as I may not be from Japan I just find their money fascinated but back to the topic of the game the art looks so good too even the bad food are detailed but just want to say this again, keep up the good work on this game and I hope to see more of this game and the updates. 😊

Oh tiny question will there ever be a version of this game where you play as a guy?

(+1)

I finally released my 100% video on this game! If you guys want to see all the transformations, all items, all dialogue and more, check it out here!

(+4)

The game is very good, but needs some QOL updates.
first: skip dialogue when collecting from the machine. its extremely tedious. instead give items in the inventory a description.
second, feeding coins to the machine is also highly tedious, maybe let us pick up a selected value of 1 yen coins, like 5 or 10 at a time.

(+1)

It took too long for anything to happen

(+2)

I admit I don't quite undertand the mechanics ? 

I assumed transformations happend only when you ate weird things but I really wanted to survive and noticed keeping just one bar up would keep me alive so I used all my coins one by one to get a lot of seeds and then cyanide poisoned myself to become attractive, then very attractive then buff, then a cosmic being, then a bunch of spaghetti noodle ?

I don't really see the correlation between my actions and the outcomes

(+2)

the idea seems to be 'healthier'
when you reach peak health, whats left but too a c c e n d

(+6)

I do hope there will be good endings where she becomes healthy and beautiful, she was already homeless and desperate enough to collect coins from corpses. Cut the girl a break 

(+1)

There was an update 14h ago but there was no log for it, so what actually was changed? Also the Steam page doesnt link to the game for me dev.

(+3)

Is it glitching or is it just really slow for things to start happening?

(+1)

500 yen coin is such a treasure yet so inconvenient... (5 items for 1)

does the lady you play as have a canon name?

This was such a bizarre, beautiful, and quietly disturbing experience — I absolutely loved it. 

We featured your game in a recent YouTube video where we played some of the creepiest and most surreal games on Itch.io, and this one really stood out.


(+6)(-1)

welp, It took me over 10hours+ to achieve this but it's finally done.  But I would like the Dev's to discus the fact if there is a way to get a "liquid route" at all.  
(+1)

Nope, it's either bugged or not implemented at all yet and not achievable by normal means right now.

We'll have to wait for the next update to get the bride route hopefully

(-2)

не играйте в браузере эта хуета по кд отказывается принимать нажим кнопок. а ещё делать чтоб во время загрузки монет в автомат голод и жажда уменьшались это отвратительная идея. без негатива, просто идея реально хуета.

(+1)(-2)

Пока я закидывал 10000 монет эта шлюха сдохла

(+8)

100% needs a fast forward button as well as the machine to always give the code for each item it drops when you get a random item.

As it is now it's kind of tedious.

(+5)(-1)

A lot of the foods show up as a moldy sandwich even when it's something entirely different and the description is different.

(+7)

I think this game is super cool, and I love the idea and the art! I think if the creators decide to put more updates and content into this that it can become a genuinely good game. 

Currently, though, there isn't anything telling you that eating only certain categories of food is the only way to "progress" the game. And once you do figure it out, after you learn how to survive and just hoard the type of food you do need, it kind of just becomes grinding until you have a big enough stash of the food you need to transform her fully.   

Couldn't end up finding any endings despite fully transforming her and grinding for a while afterwards for a few different categories. Seeing the different transformations was fun though! I did like this game overall, just feel like it could have more.

(+1)

Uhm dev I think there is a problem whenever I press the insert coin button on mobile I can't press it and when I press the MC it opens the keyboard

(1 edit) (+2)(-1)

Just Finished the Parasite Route, but I'm stuck on liquid Route atm. I don't know if I'm doing it wrong but i can seem to figure it out yet. I'll probably update on progress later if I figure it out.


Also Surprisingly, Unhealthy Route was very easy. Because I mostly was saving up coins for drinks as well.

:)

(+4)

This is an interesting, but very flawed game. The atmosphere, mood, and unsettling items are all good, and even the general gameplay loop is kind of addictive. But it suffers greatly from it being super unclear what you're supposed to do. If you just do what probably makes the most sense to do (just eating whatever you can get from the machine to stay above 0% hunger and thirst, or saving up a large amount of coins to hopefully get a special item) you'll likely just get stuck with nothing happening, until you eventually starve to death. What it seems you're actually supposed to do is focus on only eating certain types of food and drink, without eating any food/beverages outside that category, because that will set back your progress.


Even knowing this though, it's still way too had to actually make progress. I just played this game for over two hours, and even though I went in knowing something of how the game worked already, I still wasn't able to actually get any ending. The first time I tried drinking only liquids, then the second time I tried only eating bugs and rotten food. But in both runs, I eventually had to eat or drink things outside the category, or things that I wasn't sure were in the same category or not. As a result, nothing seemed to happen other that my character slowly wasting away. And each time I died, it was with multiple pages of items in my possession, that I was reluctant to eat or drink because they were not what I was focusing on. It's still not clear to me if eating food/drink of a different kind completely resets your points towards a different kind, or if you just lose some. Either way, at the end it was just taking far too long for anything to happen, with my last run being about an hour and a half.


I did try for one more quick run after that, hoping to try just eating apple seeds. Unfortunately, that time the game bugged out. When I returned to the alley after continuing after death, it put me in tutorial mode again. This had happened before once and was fine, but this time it happened again the time I went to the alley after that, except it was stuck on the part where it wanted me to eat the food I had purchased. But I had no food, and it wouldn't let me click on the vending machine to buy any, even after leaving and coming back, and quitting and continuing. I had to eventually give up with over a thousand yen in my possession.

I have a few other issues too. For one thing, there is a slur graffitied on the wall behind where your character begs, which is odd. I don't know if it's there for "realism" or as some kind of statement, but since this game's writing seems to have been somewhat awkwardly translated from another language, I kind of suspect the devs got graffiti graphic from somewhere and just couldn't read what it said. Whatever the reason, it's quite distracting once noticed, and feels out of place for the N word to be written out in English in an otherwise largely Japanese setting. The other issue is with the music in the begging section: it is unbelievably repetitive. Again, maybe it's meant to  have some meaning, about how mind-numbing and repetitive this girl's everyday life is. If so, I must say it's far too effective, as it gets unbearably grating after a short time. Even a slightly longer music loop would be better.


Still, even with many flaws, there's something very compelling about this game. I hope it improves from here.

(+3)

Something worth noting, which is actually something I just discovered, you can chose what item you get from the machine. When you put in 100 yen, you get a random item, but the machine will tell you what the actual cost of that item was.

As an example, I put 100 yen in, and gave me the slug sushi. The machine was then showing a price of 124 yen, so I put in exactly that amount, and got the same item. I did it again, same result. Then again, and again, and again. So I was able to become rotten pretty quickly. 

I will note, I had to reload the game once, and it seems the price of the item is randomized each game load. Even so, it makes it much easier to control what you eat. So long as the item isn't 6000 yen.

It is true, do you mind add discord for talk about this?

(+1)

On Android I am bit confused what the function of the numpad

From what I can see it for codes I think but there no enter button stopper or ender.

Like you type the sentence or number code and hit enter but it keeps going. You could practically put the whole bee movie script in there.

(+1)

Why did save scumming get patched? Can you please allow the same loophole where the game saves when you press back to street and only then, let the count of specific transformation routes remain and eaten food gets put back into the inventory when the player quits before a save. Thank you.

(5 edits)

It's likely because the dev intends to have this game be put on Steam at some point and doesn't want their game to be easily cheesed without knowledge in decompiling files.
If you want my advice to get the endings you want without going into the game files, I suggest referring to this spreadsheet by Crystalbinja to whitelist the food that contributes to the ending you're going after and don't eat the foods that don't contribute unless no other options exists at the moment. It doesn't get rid of the RNG factor, but considering I don't know how to decrypt Godot files without having to also buy a PCK Bruteforcer; unless the dev adds a secret debug menu in a future update, my advice is as good as it's gonna get.

(+2)

I think there's a bug with the bowser verison of the game. In the tutorial, its telling me to press on the coin slot, but clicking on it does nothing, and I just die because I can't progress with the tutorial due to not being able to click on the coin slot at all. In addition, clicking on anything on the UI screen once I get to the "click on the coin slot" still does nothing, softlocking me on the spot. I don't know what else to say on it, but I can't continue the game when it softlocks on just the tutorial and the game keeps ticking down the fuel and water bars when I can't do anything on the softlocked screen.

Did you keep clicking on the text box until it's completely gone? It won't let you click on anything else while it's still there. It's kind of annoying.

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