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(+2)

It's a cool game but it's gets boring in time and like nothing affects on a character, she just exists there and maybe eats something gross but never been even thin

(+1)

We need ways to increase the yield of yen....or at least give more ways to earn hunger or thirst fillage

(+1)

When You're playing an SCP game and you have to drink an unborn fetus, you know you've got a banger. 

Really fun, would play for hours.

(+1)(-1)

Just started playing and its a great game. People who say they dont give alot of money, nobody in real life gives beggars hundreds of dollars... maybe 1,2,3,4 and maybe 5 bucks... IF that. i love that, the realism.

Those aren't dollars though. I'm pretty sure they're yen

yeah they are. lol realized that playing halfway and needed to convert it every time on my phone. but still its realistic.

I love this game, but it crashes non stop and gets rid of all my progress, all my invigorating, my money, everything

(+1)(-1)

how do i use teh infinite money glitch

(+5)

also would be cool if passerby reacted to you changing

(+3)

Yeah thats a cool idea, oh what if the transformations are all in the girl's head and the passerby don't see her what she transformed in but still as the first she was but would be cool if they do react when the girl becomes thinner when you starve her.

(+2)

is starving and dying all you can do...these people don't give enough money 

(1 edit)

What I do is put some 100 yen in the vending machine and eat the food or drinks that given to you and keep going to the streets until you get more money then you can wrap it up do the 100 yen again but save the food go back to the streets and if you see your hunger is on 0 eat the food also you can live without the thirst meter being 0 for a long time but once the police comes just wrap it up again and see how much money you got if you have more then 1500 yen you can put the 500 yen in there for either good food or good drinks or by a rare chance you get apple seeds. Hope this helps.

(6 edits) (+1)(-1)

(Had to update this after 4 hours after posting this, so it's a different comment now and my honest opinion on the game, mobile version.)

So I know I said before this game is similar to Anomalous Coffee Machine (only Coffee and adult themed in that one then food and drinks and luckly no adult stuff in this one.) because of SCP-261 (I know the Coffee Machine is SCP-294 and not SCP-261) but after playing more of this game, I prefer to play this one as I do like the part where you have put the coins in the machine yourself by dragging it, also you have to keep the hunger and thirst meter up, well except if you want to go the starved ending, as it's more interesting and I do like the yen money as I may not be from Japan I just find their money fascinated but back to the topic of the game the art looks so good too even the bad food are detailed but just want to say this again, keep up the good work on this game and I hope to see more of this game and the updates. 😊

Oh tiny question will there ever be a version of this game where you play as a guy?

(+1)

I finally released my 100% video on this game! If you guys want to see all the transformations, all items, all dialogue and more, check it out here!

(+4)

The game is very good, but needs some QOL updates.
first: skip dialogue when collecting from the machine. its extremely tedious. instead give items in the inventory a description.
second, feeding coins to the machine is also highly tedious, maybe let us pick up a selected value of 1 yen coins, like 5 or 10 at a time.

(+1)

It took too long for anything to happen

(+2)

I admit I don't quite undertand the mechanics ? 

I assumed transformations happend only when you ate weird things but I really wanted to survive and noticed keeping just one bar up would keep me alive so I used all my coins one by one to get a lot of seeds and then cyanide poisoned myself to become attractive, then very attractive then buff, then a cosmic being, then a bunch of spaghetti noodle ?

I don't really see the correlation between my actions and the outcomes

(+2)

the idea seems to be 'healthier'
when you reach peak health, whats left but too a c c e n d

(+6)

I do hope there will be good endings where she becomes healthy and beautiful, she was already homeless and desperate enough to collect coins from corpses. Cut the girl a break 

(+1)

There was an update 14h ago but there was no log for it, so what actually was changed? Also the Steam page doesnt link to the game for me dev.

(+3)

Is it glitching or is it just really slow for things to start happening?

(+1)

500 yen coin is such a treasure yet so inconvenient... (5 items for 1)

does the lady you play as have a canon name?

This was such a bizarre, beautiful, and quietly disturbing experience — I absolutely loved it. 

We featured your game in a recent YouTube video where we played some of the creepiest and most surreal games on Itch.io, and this one really stood out.


(+6)(-1)

welp, It took me over 10hours+ to achieve this but it's finally done.  But I would like the Dev's to discus the fact if there is a way to get a "liquid route" at all.  
(+1)

Nope, it's either bugged or not implemented at all yet and not achievable by normal means right now.

We'll have to wait for the next update to get the bride route hopefully

(-2)

не играйте в браузере эта хуета по кд отказывается принимать нажим кнопок. а ещё делать чтоб во время загрузки монет в автомат голод и жажда уменьшались это отвратительная идея. без негатива, просто идея реально хуета.

(+1)(-2)

Пока я закидывал 10000 монет эта шлюха сдохла

(+8)

100% needs a fast forward button as well as the machine to always give the code for each item it drops when you get a random item.

As it is now it's kind of tedious.

(+5)(-1)

A lot of the foods show up as a moldy sandwich even when it's something entirely different and the description is different.

(+7)

I think this game is super cool, and I love the idea and the art! I think if the creators decide to put more updates and content into this that it can become a genuinely good game. 

Currently, though, there isn't anything telling you that eating only certain categories of food is the only way to "progress" the game. And once you do figure it out, after you learn how to survive and just hoard the type of food you do need, it kind of just becomes grinding until you have a big enough stash of the food you need to transform her fully.   

Couldn't end up finding any endings despite fully transforming her and grinding for a while afterwards for a few different categories. Seeing the different transformations was fun though! I did like this game overall, just feel like it could have more.

(+1)

Uhm dev I think there is a problem whenever I press the insert coin button on mobile I can't press it and when I press the MC it opens the keyboard

(1 edit) (+2)(-1)

Just Finished the Parasite Route, but I'm stuck on liquid Route atm. I don't know if I'm doing it wrong but i can seem to figure it out yet. I'll probably update on progress later if I figure it out.


Also Surprisingly, Unhealthy Route was very easy. Because I mostly was saving up coins for drinks as well.

:)

(+4)

This is an interesting, but very flawed game. The atmosphere, mood, and unsettling items are all good, and even the general gameplay loop is kind of addictive. But it suffers greatly from it being super unclear what you're supposed to do. If you just do what probably makes the most sense to do (just eating whatever you can get from the machine to stay above 0% hunger and thirst, or saving up a large amount of coins to hopefully get a special item) you'll likely just get stuck with nothing happening, until you eventually starve to death. What it seems you're actually supposed to do is focus on only eating certain types of food and drink, without eating any food/beverages outside that category, because that will set back your progress.


Even knowing this though, it's still way too had to actually make progress. I just played this game for over two hours, and even though I went in knowing something of how the game worked already, I still wasn't able to actually get any ending. The first time I tried drinking only liquids, then the second time I tried only eating bugs and rotten food. But in both runs, I eventually had to eat or drink things outside the category, or things that I wasn't sure were in the same category or not. As a result, nothing seemed to happen other that my character slowly wasting away. And each time I died, it was with multiple pages of items in my possession, that I was reluctant to eat or drink because they were not what I was focusing on. It's still not clear to me if eating food/drink of a different kind completely resets your points towards a different kind, or if you just lose some. Either way, at the end it was just taking far too long for anything to happen, with my last run being about an hour and a half.


I did try for one more quick run after that, hoping to try just eating apple seeds. Unfortunately, that time the game bugged out. When I returned to the alley after continuing after death, it put me in tutorial mode again. This had happened before once and was fine, but this time it happened again the time I went to the alley after that, except it was stuck on the part where it wanted me to eat the food I had purchased. But I had no food, and it wouldn't let me click on the vending machine to buy any, even after leaving and coming back, and quitting and continuing. I had to eventually give up with over a thousand yen in my possession.

I have a few other issues too. For one thing, there is a slur graffitied on the wall behind where your character begs, which is odd. I don't know if it's there for "realism" or as some kind of statement, but since this game's writing seems to have been somewhat awkwardly translated from another language, I kind of suspect the devs got graffiti graphic from somewhere and just couldn't read what it said. Whatever the reason, it's quite distracting once noticed, and feels out of place for the N word to be written out in English in an otherwise largely Japanese setting. The other issue is with the music in the begging section: it is unbelievably repetitive. Again, maybe it's meant to  have some meaning, about how mind-numbing and repetitive this girl's everyday life is. If so, I must say it's far too effective, as it gets unbearably grating after a short time. Even a slightly longer music loop would be better.


Still, even with many flaws, there's something very compelling about this game. I hope it improves from here.

(+3)

Something worth noting, which is actually something I just discovered, you can chose what item you get from the machine. When you put in 100 yen, you get a random item, but the machine will tell you what the actual cost of that item was.

As an example, I put 100 yen in, and gave me the slug sushi. The machine was then showing a price of 124 yen, so I put in exactly that amount, and got the same item. I did it again, same result. Then again, and again, and again. So I was able to become rotten pretty quickly. 

I will note, I had to reload the game once, and it seems the price of the item is randomized each game load. Even so, it makes it much easier to control what you eat. So long as the item isn't 6000 yen.

It is true, do you mind add discord for talk about this?

(+1)

On Android I am bit confused what the function of the numpad

From what I can see it for codes I think but there no enter button stopper or ender.

Like you type the sentence or number code and hit enter but it keeps going. You could practically put the whole bee movie script in there.

(+1)

Why did save scumming get patched? Can you please allow the same loophole where the game saves when you press back to street and only then, let the count of specific transformation routes remain and eaten food gets put back into the inventory when the player quits before a save. Thank you.

(5 edits)

It's likely because the dev intends to have this game be put on Steam at some point and doesn't want their game to be easily cheesed without knowledge in decompiling files.
If you want my advice to get the endings you want without going into the game files, I suggest referring to this spreadsheet by Crystalbinja to whitelist the food that contributes to the ending you're going after and don't eat the foods that don't contribute unless no other options exists at the moment. It doesn't get rid of the RNG factor, but considering I don't know how to decrypt Godot files without having to also buy a PCK Bruteforcer; unless the dev adds a secret debug menu in a future update, my advice is as good as it's gonna get.

(+2)

I think there's a bug with the bowser verison of the game. In the tutorial, its telling me to press on the coin slot, but clicking on it does nothing, and I just die because I can't progress with the tutorial due to not being able to click on the coin slot at all. In addition, clicking on anything on the UI screen once I get to the "click on the coin slot" still does nothing, softlocking me on the spot. I don't know what else to say on it, but I can't continue the game when it softlocks on just the tutorial and the game keeps ticking down the fuel and water bars when I can't do anything on the softlocked screen.

Did you keep clicking on the text box until it's completely gone? It won't let you click on anything else while it's still there. It's kind of annoying.

I really like this game! The art I great and I really like these SCP inspired games.

Weird bug I've encountered in browser version--> the screen will turn black and unresponsive, requiring me to reload the page. Not sure if anyone else has had this problem.

Tip: Look at the number on the machine after you receive an item; some of them have a specific guaranteed drop number 

(1 edit) (+2)

This game was something else...

I begged for coins

I mutated 

I survived

Maybe

I enjoy the game, but I think that there should be items specifically allocated to [liquid] because it's always just a secondary tag with no real way to target the [liquid] route specifically.

Like that clear bottle the protagonist makes a comment on about how she hopes it has no long term effects. Liquids like that should just be [liquid] alone in the code.

(+1)

I think some status changes to the transformations would be interesting. It would help convey something is changing about her and add more weirdness.

Healthy- Because apple seeds are so abundant perhaps healthy should be the easiest form to lose, receiving more money possibly being a reasonable trade off. Big pay out but harder to maintain.

Unhealthy- You get a chance of reviving unhealthy food with every selection from the vending machine. Non unhealthy food fills less hunger as if it’s not as satisfying and simulates struggling to diet without starving yourself.

Parasite- Alien insects show up in your inventory, as if they’re drawn to you.

Anomalous- Randomly gaining or losing hunger and thirst. Coins can change to different amounts.

Liquid- More drinks spawn but get thirstier.

I think a button that would pause the game and give us her thoughts would be neat, especially if there could be corresponding images to go along with some of them. Like she could comment on her current transformation and various aspects about it or something about whatever she ate last.

Could include some small tidbits like checking herself out in a puddle or her reflection in the vending machine or just looking at her body herself and any issues that would come with being the way she is.

Examples:

Healthy- Waving to people passing her by and feeling confident about her toned arms and stomach. Some kind of astral projection into some greater cosmic awareness.

Unhealthy- Clutching her stomach from the queasiness of adjusting to a bad diet and realizing just how much more of her there is as she does so. Struggling to just get up and how tiresome it is to move being so heavy with so little energy and stamina.

Parasite- Checking out her maggots and mutations. Showing a nest she built at her final stage.

Anomalous- Adjusting to accepting strange as the new normal, the world around her seeming more foreign.

Liquid- Seeing just how much of the black liquid is pooling around her.

Likewise, there should be comments from passerby’s about your current condition but to maintain the surrealness and leaving the player wondering who’s still giving her money the people walking by could still retain their same scornful attitude, as if what’s happened to you is equally as repulsive, shameful and inconvenient as being homeless. The healthy route probably being the exception.

Healthy:

At worst, people walking by will resent you for “wasting” your looks when you could be making something of yourself, but mostly people might not even assume you’re homeless at all, receiving compliments when they do. By the time you assend to a higher plain of health the people around you see you as an idol, giving you offerings like your presence compels them to idolize her.

The girl comments about feeling good about how she looks and how she feels. Even when she’s hungry she doesn’t seem to feel like it’s enough that she feels sick. Her outlook on her situation is more optimistic as she seems to be doing pretty well all things considered. When she’s ascended she has grown beyond mortal material needs.

When she receives something healthy she’ll comment on how good it will feel to eat it while unhealthy food will make her wince a little, like she’s thinking about her figure. She’ll especially be weary of gross and unusual stuff.

Unhealthy:

When it comes to other people they react like she doesn’t need money to buy food, that she’s clearly been eating plenty as is and could stand to starve a little. Some regular dialogue suggests people recognize her from before as they pass by so they could say they’re disappointed the money they gave her went to just fattening herself up, like she took advantage of people’s good will, or if they don’t recognize her they assume this is what she already looked like and say some fatphobic stuff about her, like wasting her money on food was how she got to be homeless. Also because she gets so sweaty they can smell it which repulses them. When she’s turning into a blob the dialogue could stay the same, as if how she looks then is no different that just being overweight.

In terms of herself she could have a sort of defeatist optimism about it, almost like the healthy route but more so like she’s resigned to letting herself go to survive. She’s certainly well fed so that’s got to count for something. Kinda feeling she’s left not wanting for food… except she is, almost like she feels guilty for even suggesting someone in her state should complain about eating to survive, like it’s ungrateful. She’ll also comment on what it’s like in her body, that it feels weird feeling so big and heavy in such a short time . Once she’s huge in phase two she comments more about it in an absurdist light. That she’s ridiculously heavy and large and she practically has to lumber herself around to move. Once she’s turning into a blob at phase three, four and five she starts to stop thinking about much other that how much it can fill her up, eventually devolving to simple minded thinking about wanting more and never not feeling hungry.

When it comes to plenty of unhealthy food, soda especially, she seems to treasure it like a delicacy and that she’s looking forward to trying it. So perhaps the first and second phase is your typical situation where someone is addicted to junk food, finding it hard to not have another or to choose something else. Her responses to food will basically be like trying to diet, she knows it’s better for her but she’s still thinking about how water doesn’t hit quite as herd as soda, or that she’s craving something more sugary when eating non sugary food. When it comes to moldy stuff, like she says about the moldy bread, it’s starting to become appetizing though she knows that’s kinda a bad thing, which could be carried over to the other non unhealthy foods like bugs. And again, the later three she’s becoming an eating machine that doesn’t care about taste or what it is. She just needs more.

Parasitic: 

People treat her like a leper during stage one and comment on the maggots. They’re basically glad she’s on the streets away from them and don’t want to get close to her and catch what she has. When she mutates she’s treated like an insect, wondering when pest control will take care of this thing already.

She feels sick and is miserable, mortified by the maggots in her, then once she’s huge mutates she’s aware she’s losing her humanity as voices in her head, parasites infesting her thoughts, are swaying her judgement. Then once she’s a full insect she thinks of it as having finally metamorphosed, as if her human form was a chrysalis.

In terms of food the more parasites she eats the more she’s compelled to eat more, thinking of benefiting a colony inside her and implying there’s some vague final goal to achieve (becoming a hive mother) which brings her despair. The voices will disway her from eating anything else as it will not benefit the colony.

Anomalous: 

For the first stage she realizes all these strange foreign things she’s been eating really are some kind of dimensional mix up, pondering if they came from somewhere where they’re normal or are just some kind of logic error in reality being churned out. As the stages progress she starts to talk oddly and think in ways that seem alien to us, like her mind is conforming to what would be normal in that foods dimension of origin.

People respond to it like she’s a freak but their words start to make less sense, eventually turning to gibberish, like she can’t understand their language anymore.

When she reacts to the anomalous food she starts to enjoy it more, and think about it like it makes sense dialogue about stuff that’s normal starts seeming alien to her, like that’s they’re the questionable thing.

Liquid:

Feeling bloated but continuously more and more thirsty. Not much I know what to add.

Just a heads up that the volume options don't properly save when you press save and close in the main menu on the current web version.

(+1)

Hey hey, I'm a complete beginner regarding my skills on unpacking games, however I'm really interested in doing so. I've been trying to unpack this game for quite a while now, but I haven't had any luck so far. Any help would be greatly appreciated!

(1 edit) (+3)

The machine when something gets dropped displays a code, if an amount of money equal to the code is inserted, that same drop will get dropped, like everything has its own codes.

I wrote some of the good foods down here, there might be more probably there is. Everything thats not normal food is either rotten, metal parts like batteries and gears, different

types of water, sodas, cooked human parts, raw and cooked insects.

My theory is that if the amount inserted is not corrispondent to any specific type of food, the machine drops something random that costs less then the amount inserted. 

I tested only with the 500 yen coin with the infinite money glitch, there may be some other stuff that costs more

  • 180 pizza
  • 214 something described as "meat" and "chunky", honestly looks like chocolate salami
  • 496 magic ligthning looking bottle
  • 314 monster energy
  • 358 hamburger
  • 352 kebab
  • 442 stick with meat and veggies on it i dont remember how its called
  • 119 kitkat
  • 458 waffles
  • 199 dirt
  • 330 rice
  • 412 scp-682 figurine
  • 382 cooked dicks idk
  • 253 gatorade
  • 275 chocolate kisses
  • 188 redbull
  • 387 weird cartoon soda
  • 395 mountain dew
  • 171 korean drink looks like
  • 394 sushi
  • 426 lasagne
  • 243 KFC bucket
  • 430 starbucks drink with wipped cream
  • 392 ramen bowl
  • 300 coke zero
  • 204 fried chicken

Sometimes it spells only "GOOD" after dropping something apparently random:

  • 1-400 apple seeds
  • tacos
  • bbq stuff
  • blue juice (maybe water but idk)
  • Churro's
  • different types of sodas

If you only eat apple seeds, you will eventually become prettier, then muscly, then youll become a celestial being. I didnt check if there was an actual ending though

Normal food apparently doesnt do anything, even "high calory stuff" doesnt seem to make you fat

from what I've seen the amounts actually randomise whenever you reopen the game, like, I had a whole txt file open in the background and I had things like 201 for KFG bucket, 228 for pep-c, etc, but lost all of that when I closed the game for a while

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