Downloaded the game within the last few minutes AND played in browser, encountering a bug where I can't click on the coin slot in the tutorial. Unfortunate. Not sure if 0.1.02 possibly broke something or if it's just my systems.
Infinite money glitch. you need to click outside of the money and the coin hole to exit the machine, then quickly pick up a coin and place it in the hole, after that when you click the machine again it will have the coin's value inside but you still have the coin. you can use it as is and get a free item every time, note that you can't get that coin that is inside if you exit, so it can only be used as a free coin, so just use a 500. it's the fastest way to get all foods up to 500. But not healthy foods, I noticed that the healthy foods you get with 500, is just enough to keep you fed for the time it takes to do the bug, if you want to go the healthy transformations, then just go with 50 seeds packs. (or a thousand if you have the money, but in my experience, just using all your money up to 50 coins, getting seeds is the best way.)
by the way I noticed in the comments that not that many people know that when you get an item the vending machine says the coins you need to put for a guaranteed same item, for example 333 yen is a bottled fetus. maybe a reference to please don't touch anything? idk. edit: not all of them have a price for a guaranteed droop.
Just tried it and it works, not even hard to do , unless the game dev is reading this in which case it doesn't work and there is no need to look into it as a bug. also I noticed the number thing and it works for multiple items but I think the number changes if you reload the game.
love the game but it is missing a few things, this is just some constructive criticism and a few suggestions
What the game is missing is a long-term goal, sure surviving is a short-term goal but there is really nothing to work to after the mechanics are figured out and the game play is mastered, there are the transformations to find, but they are difficult to discover naturally, and I had to look in the comments to see how it works. Maybe add a cryptic hint about eating too much of the same type of food. There is also discovering every food item, but that feels like more of an extra thing that someone would do after they have completed the game and not a goal for someone to complete
There need to be endings. Starving and getting arrested are game overs but they aren't phrased as endings, I think it would be better if they were endings 1 and 2 out of however many endings there are, and an ending for each transformation too. Going back to my first point, a good ending (and a long-term goal) could be saving up enough money for something that drastically improves the main characters situation, I don't know what this would be yet and it might require expanding on the lore but I think the game would improve with it.
I don't know how I would fix this game play wise, but the whole game is slow to progress, I have spent a few hours playing and I have only gotten two transformations fully. Maybe add some different game-play for the money gaining part.
This last thing is more of something that I would find funny, but I noticed that after purchasing some items (I don't know if it works on all of them) a number flashes on the screen of the vending machine, and inputting that number of yen allows you to get the same item again, I think that putting in 69 yen and 420 yen should get special food items, but this is more of a humorous suggestion than a serious one.
That's everything I have to say
Edit: it just occurred to me that another good feature would be if the gallery shows more info about the food, like how much you need to pay for it or a short description.
The game has a good idea, but should they have added an inappropriate element to the game? I see it as things that have nothing to do with a bloody and scary game. I see it as a good game if it was free of inappropriate things for Akmor.
Cool idea but I'm not sold on the execution yet. The music loop on the street really feels like it could be longer or have some more variety in tracks because it gets very repetitive very quickly given how long you spend waiting for money to roll in.
I do like the art direction a lot! But do otherwise agree with a lot of the criticism here as things that could be addressed for future builds.
(Also I struggled to get the browser version to work in either browser I used, not sure if that's a me issue or not though.)
I'm honestly a huge fan of the concept of this game, though like many other people say the gameplay is a bit lacking and takes a really long time to progress. I think making some routes faster would help add some more incentive for replayability. Some little things I think would do a lot for the game too would be:
Commentary on these form changes. I wanna hear the girls reaction to these a little bit more, having no commentary makes them feel a little bit sudden and I think even just a bit of dialogue would add some authenticity to routes and would help a lot with some immersion.
Along that line, I think changing how passerbys respond to you would add to that immersion. It feels a little bit funny when I'm at stage 3 of the unhealthy route and someone comments about seeing your bones, looking thin, or offering food because you look like you need it. Adding to the cruelty of passerbys by making them say awful and relevant things at different stages would show some attention to detail.
I do wish some foods had some dialogue to accompany them, too, I believe this is something that'll already be added on however I do just want to mention it!
It might be a bit complicated, but I wondered whenever I got the dirt if there was an ending correlating to eating that and then the many seeds you get... I think it'd be interesting if some more endings were added by combining foods that seem to go together, or hoarding. Getting all of the items that are like, household objects or collectables being a sorta ending would be really interesting!
For the different endings, when endings do get implemented, some simple hints to help avoid confusion would be really useful, especially in the case of specific endings like eating a certain food or if there's ever any combos implemented.
That's all I gotta say on ideas I got from playing the game, and aside from the already mentioned things about there being no endings just yet, I really enjoy the concept of this game! I think it does very well for body horror and it really intruiges me, definitely can't wait to see if and when there are any updates!
My bf and I both tried to play around with this game for about an hour, but between the two of us nothing really happened. I really want to be able to experience the cool looking body horror this game has to offer. It looks sincerely so interesting and I hope the creator keeps working on it, but with a looping soundtrack and sitting for god knows how long I'm not really keen to keep messing around with it. I hope in the future it has a more interactive system added to it. Cause where it is right now it is an interesting idea but lacks a lot of depth to it to keep peoples' attention.
the concept and art is very cool, the only thing i wish is that instead of waiting for money there was some kind of better gameplay, because just sitting and waiting is very tedious and boring.
is there actually any endings? Does the gallery work? I've been thru all 5 phases of the apple seeds, 3 stages of the unhealthy, etc., and I can't achieve an ending or any gallery unlocks.
Ok so quick guide. Did this on android so experience may vary.
1) apple seeds are your friend, use these to stave off hunger and save the rest of the food for mutation.
2) EAT ON THE STEEETS NOT AT THE MACHINE!!!! Got your attention? Reason: game saves when you return to the streets. Get disappointed that your mutation items weren't enough? Quit or let the cops catch you. Game will revert back to before you went to the streets but after you bought/used your items. Not eating at the machine will save you time and prevent you from having to start from scratch if you screw up.
CHEESE METHOD (for those who dont have time): Again did this on android with the game installed (and whatever version it is at the time of this writing) . Get money, return to vending machine, return to streets without spending cash, quit game, reload game, and "Oh look" our hobo heroine (could prolly use some) is now 50% food and 90% thirst. Go get money and repeat. Do this as much as you like till you got the cash and either get the items your aiming for or experiment with the machine.
Edit: Cheese method will revert you to base form. Its mainly intended as a way to get cash without having to spend anything to keep our hobo alive.
on another note,
ADDITIONAL CHEESE: Use the items you wish to transform with. Let cops arrest you. Continue the game once you're back at the main menu. And now your at the mutation you left off with with the items you used restored. Only drawback is if you quit the game you WILL revert to base form regardless of whether or not you go out to the streets and return. (Haven't tried going up another transformation tier yet and having that save)
Cash results (based on my xp)
1$ seeds
5$ 5 seeds
10$ 10 seeds
50$ 50 seeds
100$ 100 seeds, random lower tier food
150$ GUARANTEED DRINK (tested dozens of times, never any seeds)
200$ better food
500$ 500 seeds or much better food
1000$ 1k seeds and even higher food
1K is highest and last tier as I've been made aware.
there's probably ranges i missed but im hoping someone will find the special numbers.
Also see the reply below mine by Crystal to see the spreadsheet they made. Useful info on there.
Sorry to hear that. When i did it i had her at her base form so l wasnt aware it reset anything. On another note, I just used up all my items for one type of transformation, let the cops arrest me (thought that would give me an actual ending....nope) and it put me back at my previous save with all my items I used and current mutation level I ended at. Also will revert back to base form if you quit, but atleast you can see all forms.
So I figured it mostly out, going to leave explanations for what I believe the mechanics to be 1: Seeds always pop up under 100 yen or occasionally higher, it is NOT worth it to go for seeds except in amounts of 1, 50, or 1000. Any other amount and you will usually get less than what it's worth. 2: The game functions in transformation lines, with your base form being one of them. You CANNOT transform if you have progressed any amount on the "hungry" line. 3: Progression on any transformation line, including the hunger one, will regress whatever line you are currently on. 4: The machine is not going to give you rarer things if you dump a ton in, instead it is like a code system. So far I have determined that 150 will always give a cola, and 50 will always give you 50 seeds 5: Each line appears to have 5 transformations 6: Foods appear to be organized into groups of items. I suspect these groups are bug, flesh, sweets, soda, and seeds. 7: The hunger transformation will only regress the other lines one stage at a time, so you can progress a bunch along the seed line and use the time to accumulate items for the others 8: The goal is to collect food, not money
If anyone disproves one of these please let me know?
Hi!!! I've spent the past few hours figuring out how to decompile the game, and I can confirm some of what you're saying! I had just been trying to grab the different transformation forms, but I ended up recovering the original code too. I'm trying to sift through it right now, and am working on a Google Sheets file with information.
1) Based on what I've figured out, the game creates a pool of potential items based on what you drop in. Items are added to the pool after a certain amount of yen is added, so that means that if you're below a certain number, those higher items are impossible. Everything less than 100 is guaranteed to be apple seeds.
2) Can confirm! The hungry line is actually titled as the anorexia line in the files. There's also the default sprites, anomolous line, holllow bride, parasite line, perfect line, and the unhealthy line.
3) Unsure
4) Going based off of what I said in #1! After 100 yen, some more items start being added to the pool. For example, at 100 there's molded bread, sun dried termites, cicadas, soft drinks, water bottles, etc. The higher you go, the more items are added to the pool, including better ones. Items are added at 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 50, 100, 150, 200, 300, 400, 500, 600, 700, and 1,000 yen. I don't think that other misc increments between the item limits affect what you get, so it's better to save up.
5) This is true for some of the lines! The healthy and unhealthy lines have 5 transformations, but the others have only 3.
6) In the code, items are tagged with being either "healthy", "unhealthy", "liquid", "parasite", and "anomaly". Some of the items can have 2 of the tags at a time. Interestingly, the food sprites are bundled into "anomalous", "disturbing", "normal", and "specials". I think only the tags influence things though!
7) Unsure
8) I think that that's a good way to summarize it! Hoard the food you need for your transformation line.
Search for my comments in this thread, I also made a spreadsheet and it looks like ¥10 and ¥150 are best for surviving (especially if thirst gets critical), and then only ¥100 (and ¥500 if you have the coin) are worth it for the other routes, as they offer best variety of liquids, anomalies and parasites. I haven't tested this but for ¥100, the 11% chance of healthy anomalous liquids should be enough to get the top stage of the "liquid" route: (here is the second one:)
In the item_dir array, the 0th member of each element is the hunger satiation, the 3rd one is the thirst satiation. For example, "antarticwater" restores 5 food and 30 water. The best satiation to cost ratio is 1 for a single apple seed but it's tedious to farm so I always go for 10, which gives 5.
What causes that transformation? Is it certain liquids because I try to drink a lot of water but nothing seems to change and I'm at a normal state if that matters.
I haven't achieved it either, I don't have the patience to play and check but it's called "hollow bride" in the image files and "liquid" in the code. The code for it is different from the Parasite and Anomaly paths but I haven't been able to reverse-engineer either, it's a bit of object-oriented mess. However, upon closer inspection it looks like healthy liquids might not actually increase the liquid level, see last line:
for keys in [Content.UNHEALTHY, Content.PARASITE, Content.ANOREXIA]: if health_lvls[keys] > 0 and val_count <= 3: health_lvls[keys] -= 1 else: val_count += 1 if val_count == 3: health_lvls[each] += 1 if count.has(Content.LIQUID): if count[Content.LIQUID] > 0: pass else: if count.has(Content.HEALTHY): if count[Content.HEALTHY] > 0: health_lvls[Content.LIQUID] -= 1
Anyway, ¥100 is best for anomalous liquids too (11 %: bottled blood/eyes/sewage) and ¥150 for unhealthy liquids (100 %: Kola Classic/Zero/Chost). So maybe anomalous and unhealthy liquids are a way to go?
I don't usually comment on games I've played on itch.io but after reading the other comments I just wanted to say I think the game has a lot of potential considering its still a work in progress! I'm hoping other comments are taken into consideration as constructive criticism because I do agree with a lot of points made but I think maybe some people have been a little too harsh. I think the art style is super cool and creepy and I cant wait to see what else is added to the game!
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Downloaded the game within the last few minutes AND played in browser, encountering a bug where I can't click on the coin slot in the tutorial. Unfortunate. Not sure if 0.1.02 possibly broke something or if it's just my systems.
I'd like to be able to play this game D:
Man can we get a happy ending were she becomes a D class personel, but atleast they give her free meals while studying her...
Infinite money glitch. you need to click outside of the money and the coin hole to exit the machine, then quickly pick up a coin and place it in the hole, after that when you click the machine again it will have the coin's value inside but you still have the coin. you can use it as is and get a free item every time, note that you can't get that coin that is inside if you exit, so it can only be used as a free coin, so just use a 500. it's the fastest way to get all foods up to 500. But not healthy foods, I noticed that the healthy foods you get with 500, is just enough to keep you fed for the time it takes to do the bug, if you want to go the healthy transformations, then just go with 50 seeds packs. (or a thousand if you have the money, but in my experience, just using all your money up to 50 coins, getting seeds is the best way.)
by the way I noticed in the comments that not that many people know that when you get an item the vending machine says the coins you need to put for a guaranteed same item, for example 333 yen is a bottled fetus. maybe a reference to please don't touch anything? idk. edit: not all of them have a price for a guaranteed droop.
Just tried it and it works, not even hard to do , unless the game dev is reading this in which case it doesn't work and there is no need to look into it as a bug. also I noticed the number thing and it works for multiple items but I think the number changes if you reload the game.
love the game but it is missing a few things, this is just some constructive criticism and a few suggestions
What the game is missing is a long-term goal, sure surviving is a short-term goal but there is really nothing to work to after the mechanics are figured out and the game play is mastered, there are the transformations to find, but they are difficult to discover naturally, and I had to look in the comments to see how it works. Maybe add a cryptic hint about eating too much of the same type of food. There is also discovering every food item, but that feels like more of an extra thing that someone would do after they have completed the game and not a goal for someone to complete
There need to be endings. Starving and getting arrested are game overs but they aren't phrased as endings, I think it would be better if they were endings 1 and 2 out of however many endings there are, and an ending for each transformation too. Going back to my first point, a good ending (and a long-term goal) could be saving up enough money for something that drastically improves the main characters situation, I don't know what this would be yet and it might require expanding on the lore but I think the game would improve with it.
I don't know how I would fix this game play wise, but the whole game is slow to progress, I have spent a few hours playing and I have only gotten two transformations fully. Maybe add some different game-play for the money gaining part.
This last thing is more of something that I would find funny, but I noticed that after purchasing some items (I don't know if it works on all of them) a number flashes on the screen of the vending machine, and inputting that number of yen allows you to get the same item again, I think that putting in 69 yen and 420 yen should get special food items, but this is more of a humorous suggestion than a serious one.
That's everything I have to say
Edit: it just occurred to me that another good feature would be if the gallery shows more info about the food, like how much you need to pay for it or a short description.
The game has a good idea, but should they have added an inappropriate element to the game? I see it as things that have nothing to do with a bloody and scary game. I see it as a good game if it was free of inappropriate things for Akmor.
Cool idea but I'm not sold on the execution yet. The music loop on the street really feels like it could be longer or have some more variety in tracks because it gets very repetitive very quickly given how long you spend waiting for money to roll in.
I do like the art direction a lot! But do otherwise agree with a lot of the criticism here as things that could be addressed for future builds.
(Also I struggled to get the browser version to work in either browser I used, not sure if that's a me issue or not though.)
Gameplay and Critique ;)
I'm honestly a huge fan of the concept of this game, though like many other people say the gameplay is a bit lacking and takes a really long time to progress. I think making some routes faster would help add some more incentive for replayability. Some little things I think would do a lot for the game too would be:
That's all I gotta say on ideas I got from playing the game, and aside from the already mentioned things about there being no endings just yet, I really enjoy the concept of this game! I think it does very well for body horror and it really intruiges me, definitely can't wait to see if and when there are any updates!
My bf and I both tried to play around with this game for about an hour, but between the two of us nothing really happened. I really want to be able to experience the cool looking body horror this game has to offer. It looks sincerely so interesting and I hope the creator keeps working on it, but with a looping soundtrack and sitting for god knows how long I'm not really keen to keep messing around with it. I hope in the future it has a more interactive system added to it. Cause where it is right now it is an interesting idea but lacks a lot of depth to it to keep peoples' attention.
the concept and art is very cool, the only thing i wish is that instead of waiting for money there was some kind of better gameplay, because just sitting and waiting is very tedious and boring.
Tips to get the fat route?
Spend 150 to get soda cans, best way I did it
I'm double checking but eat only "unhealthy" foods.
Things like Sodas, Chocolates. There is someone who in the comments that posted an online excel file of which food is labeled as.
Okieee so I love this game but...
is there actually any endings? Does the gallery work? I've been thru all 5 phases of the apple seeds, 3 stages of the unhealthy, etc., and I can't achieve an ending or any gallery unlocks.
Ok so quick guide. Did this on android so experience may vary.
1) apple seeds are your friend, use these to stave off hunger and save the rest of the food for mutation.
2) EAT ON THE STEEETS NOT AT THE MACHINE!!!! Got your attention? Reason: game saves when you return to the streets. Get disappointed that your mutation items weren't enough? Quit or let the cops catch you. Game will revert back to before you went to the streets but after you bought/used your items. Not eating at the machine will save you time and prevent you from having to start from scratch if you screw up.
CHEESE METHOD (for those who dont have time): Again did this on android with the game installed (and whatever version it is at the time of this writing) . Get money, return to vending machine, return to streets without spending cash, quit game, reload game, and "Oh look" our hobo heroine (could prolly use some) is now 50% food and 90% thirst. Go get money and repeat. Do this as much as you like till you got the cash and either get the items your aiming for or experiment with the machine.
Edit: Cheese method will revert you to base form. Its mainly intended as a way to get cash without having to spend anything to keep our hobo alive.
on another note,
ADDITIONAL CHEESE: Use the items you wish to transform with. Let cops arrest you. Continue the game once you're back at the main menu. And now your at the mutation you left off with with the items you used restored. Only drawback is if you quit the game you WILL revert to base form regardless of whether or not you go out to the streets and return. (Haven't tried going up another transformation tier yet and having that save)
Cash results (based on my xp)
1$ seeds
5$ 5 seeds
10$ 10 seeds
50$ 50 seeds
100$ 100 seeds, random lower tier food
150$ GUARANTEED DRINK (tested dozens of times, never any seeds)
200$ better food
500$ 500 seeds or much better food
1000$ 1k seeds and even higher food
1K is highest and last tier as I've been made aware.
there's probably ranges i missed but im hoping someone will find the special numbers.
Also see the reply below mine by Crystal to see the spreadsheet they made. Useful info on there.
The pizza slice can be rolled at any amount after 600 yen! 1,000 yen is the last increment where new items are added.
I've been working on a spreadsheet with all of the items, including their minimum price!
I tried your cheese method... and it reset my transformation :( I was on stage 5 of the Apple Seed route, and reloading turned me back to normal....
Sorry to hear that. When i did it i had her at her base form so l wasnt aware it reset anything. On another note, I just used up all my items for one type of transformation, let the cops arrest me (thought that would give me an actual ending....nope) and it put me back at my previous save with all my items I used and current mutation level I ended at. Also will revert back to base form if you quit, but atleast you can see all forms.
So I figured it mostly out, going to leave explanations for what I believe the mechanics to be
1: Seeds always pop up under 100 yen or occasionally higher, it is NOT worth it to go for seeds except in amounts of 1, 50, or 1000. Any other amount and you will usually get less than what it's worth.
2: The game functions in transformation lines, with your base form being one of them. You CANNOT transform if you have progressed any amount on the "hungry" line.
3: Progression on any transformation line, including the hunger one, will regress whatever line you are currently on.
4: The machine is not going to give you rarer things if you dump a ton in, instead it is like a code system. So far I have determined that 150 will always give a cola, and 50 will always give you 50 seeds
5: Each line appears to have 5 transformations
6: Foods appear to be organized into groups of items. I suspect these groups are bug, flesh, sweets, soda, and seeds.
7: The hunger transformation will only regress the other lines one stage at a time, so you can progress a bunch along the seed line and use the time to accumulate items for the others
8: The goal is to collect food, not money
If anyone disproves one of these please let me know?
Is there anything else that requires codes? Like, how do I get sweets?
Hi!!! I've spent the past few hours figuring out how to decompile the game, and I can confirm some of what you're saying! I had just been trying to grab the different transformation forms, but I ended up recovering the original code too. I'm trying to sift through it right now, and am working on a Google Sheets file with information.
1) Based on what I've figured out, the game creates a pool of potential items based on what you drop in. Items are added to the pool after a certain amount of yen is added, so that means that if you're below a certain number, those higher items are impossible. Everything less than 100 is guaranteed to be apple seeds.
2) Can confirm! The hungry line is actually titled as the anorexia line in the files. There's also the default sprites, anomolous line, holllow bride, parasite line, perfect line, and the unhealthy line.
3) Unsure
4) Going based off of what I said in #1! After 100 yen, some more items start being added to the pool. For example, at 100 there's molded bread, sun dried termites, cicadas, soft drinks, water bottles, etc. The higher you go, the more items are added to the pool, including better ones. Items are added at 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 50, 100, 150, 200, 300, 400, 500, 600, 700, and 1,000 yen. I don't think that other misc increments between the item limits affect what you get, so it's better to save up.
5) This is true for some of the lines! The healthy and unhealthy lines have 5 transformations, but the others have only 3.
6) In the code, items are tagged with being either "healthy", "unhealthy", "liquid", "parasite", and "anomaly". Some of the items can have 2 of the tags at a time. Interestingly, the food sprites are bundled into "anomalous", "disturbing", "normal", and "specials". I think only the tags influence things though!
7) Unsure
8) I think that that's a good way to summarize it! Hoard the food you need for your transformation line.
thanks Crystalbinja, the sheet is very helpful for transformations
Search for my comments in this thread, I also made a spreadsheet and it looks like ¥10 and ¥150 are best for surviving (especially if thirst gets critical), and then only ¥100 (and ¥500 if you have the coin) are worth it for the other routes, as they offer best variety of liquids, anomalies and parasites. I haven't tested this but for ¥100, the 11% chance of


healthyanomalous liquids should be enough to get the top stage of the "liquid" route:(here is the second one:)
In the item_dir array, the 0th member of each element is the hunger satiation, the 3rd one is the thirst satiation. For example, "antarticwater" restores 5 food and 30 water. The best satiation to cost ratio is 1 for a single apple seed but it's tedious to farm so I always go for 10, which gives 5.
What causes that transformation? Is it certain liquids because I try to drink a lot of water but nothing seems to change and I'm at a normal state if that matters.
I haven't achieved it either, I don't have the patience to play and check but it's called "hollow bride" in the image files and "liquid" in the code. The code for it is different from the Parasite and Anomaly paths but I haven't been able to reverse-engineer either, it's a bit of object-oriented mess. However, upon closer inspection it looks like healthy liquids might not actually increase the liquid level, see last line:
Anyway, ¥100 is best for anomalous liquids too (11 %: bottled blood/eyes/sewage) and ¥150 for unhealthy liquids (100 %: Kola Classic/Zero/Chost). So maybe anomalous and unhealthy liquids are a way to go?
It seems the liquid path is very likely not working
I don't usually comment on games I've played on itch.io but after reading the other comments I just wanted to say I think the game has a lot of potential considering its still a work in progress! I'm hoping other comments are taken into consideration as constructive criticism because I do agree with a lot of points made but I think maybe some people have been a little too harsh. I think the art style is super cool and creepy and I cant wait to see what else is added to the game!