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Hey, I'm playing the android version, can someone tell me why the game stopped getting updates? :( It's like two months since the last update. It is something about the Steam version that it will be released in 2026 or what?

This is a fantastic demo with phenomenal art, but it has severe QoL issues. The Crow will only trade 1000 yen for a 1000-yen coin once per day, and 1000-yen coins are basically useless. The more 1-yen coins pile up, the laggier the vending machine gets. Having to skip through text boxes on food that's already been dispensed is hell, particularly with apple seeds. Feeding NPCs is also tedious due to the long animations. Finally, in many runs, I have inadvertently gotten to the neutral route before amassing enough items to transform due to needing to eat to stay alive. Some kind of karma meter or progress bar that shows up before getting route-locked would be helpful, even an out-of-the-way one such as an NPC you can talk to to get a hint on what your current state is.

Hey, I tried to get 'any food' ending and... I honestly don't understand how it works. I ate any food, both food for some endings and food that seems to not have a marker and it made the character go normal after having first stage of the any food transformation. Is it a bug or is it supposed to work "eat food with marker of the transformation = get this type of transformation, eat food without (?) marker = get type of 'any food' transformation"?...

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Hi! I LOVE this game. I like the mechanics and I'm waiting to see new version!!!! The graphics are amazing, I want to shake hands with the designer of these skins.

I'd like to mention some mechanics I'd like to see in IVM:

1. exchanging 1 and 5 yen to 50/100/500 yen, bc as I understood there's no point in buying something that costs from 1 to 100 yen if you don't need seeds 

2. in the description you write 'Effects are often surreal, mysterious, and sometimes irreversible.', but i haven't seen any effects that couldn't be reversed (only the starving man dying), maybe it's just because the game isn't finished, but I really would like to see smth irreversible

3. maybe something that can help to indicate which product has which qualities?... on one hand, it's fun to screw around and find out which is what, and some types of food are really easy to guess, but on the other hand, some drinks or food are almost impossible to guess or even understand: for example, for some reason drink with anime girl doesn't count as drink to get the drinks ending and kills the progress. I don't really get it, so have some clues or maybe an artifact that can indicate the type of prosuct would be nice.

4. The game contains normal, healthy food (e.g. rice), so having a healthy ending (becoming a vegetable, for example) by eating normal food which isn't seeds would be nice. Also the game contains seafood so I predict that you are planning to make some fish ending.

I get that the game still is in development, so maybe you already have something on your mind to add similar things, I'm just giving ideas.

Also I'd like to report a bug about when the starving man dies, he starts to spam notifications every day that he died. Maybe it's made on purpose to make you feel guilty, idk.

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For the form selection (for those that don't know in the gallery you can pick a form to play as if you have already unlocked it, biggest help ever) it's odd the the default normal isn't there

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